![]() ![]() It's the dead of night, the zombies seem to come in a never-ending pyroclastic flow of flames and toxic fumes, but the music never lets you feel overwhelmed. We see this no more clearly than in Venice Beach, where faced with an army of geared-up undead soldiers, we fight our way through them with rock music underscoring it all. Dead Island 2, on the other hand, wants you to hack its stupid head off. Even with a host of powerful weapons, defeating a Volatile is no joke, and I felt my pulse race every time I stepped out into the darkĭying Light wants you to feel often powerless against the enemy. I remember creeping along rooftops, listening to the stumbling footfall of the undead crowding the streets below, already scanning the minimap for a safehouse in case a Volatile suddenly spotted me. Playing the first Dying Light, I remember dreading every single mission that required me to be outside at night. Both are first-person melee horror games, but both Dying Light titles want to keep you scared for the most part. ![]() True, a Dead Island game would never go for the bleak emotional turbulence of The Last of Us Part 1, but Dead Island 2 bridges the gap between the first game's silliness and more serious examples of zombie horror by leaning into the best of both worlds.Įven compared to its closely-related sibling Dying Light 2, developed by the studio that brought us the original Dead Island back in 2011, Dead Island 2 shows stark evolution when it comes to letting music set the score. But when it comes to the best zombie games, there is a lot in the way of genre-defining semiotics that we might expect in terms of building the quintessential zombie-horror atmosphere. I've played a lot of horror, from AAA masterpieces to indie nasties that had me clenching my jaw anxiously the whole time.
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